Maya 2022基础训练

学习在Maya 2022中创建高质量的3D模型和动画。本课程在基于实际项目的工作流程中涵盖了Maya的核心技术(建模、纹理、渲染和动画),它们同样可以用于电影、动画和游戏设计。

课程信息

  • 英文名称:Maya 2022 Essential Training
  • 时长:4小时49分
  • 字幕:英语

课程目录

  1. Create high-quality 3D models and animations with Maya
  2. Maya system requirements
  3. Make the most of the exercise files
  4. Enable Arnold rendering
  5. Overview of the Maya interface
  6. Work with files and Maya projects
  7. Navigation in Maya
  8. Configure viewports
  9. Use the Hotbox and Marking menus
  10. Customize preferences
  11. Use Maya Workspaces
  12. Select objects
  13. Use the Move tool
  14. Rotate and scale
  15. Manipulate pivots
  16. Duplicate objects
  17. Understanding the Channel Box
  18. Work with the Attribute editor
  19. Reset and freeze transformations
  20. Snapping objects
  21. Work with the Outliner
  22. Create hierarchies
  23. Group objects
  24. Understanding the Hypergraph
  25. Create layers
  26. Hide and show objects
  27. Work with selection masks
  28. Create Sets in the Outliner
  29. Create polygonal objects
  30. Extend polygonal objects
  31. Select polygonal components
  32. Use Soft Select and Symmetry
  33. Use Brush tools to sculpt meshes
  34. Use the Modeling Toolkit
  35. Set up reference
  36. Modeling against reference
  37. Use the Extrude tools
  38. Work with edge loops
  39. Combine and separate
  40. Welding components
  41. Mirror and merge components
  42. Use Polygon Bridge
  43. Use the Bevel tools
  44. Understanding Quad Draw
  45. Smoothing surfaces
  46. Work with subdivision surfaces
  47. Add creases to smooth surfaces
  48. Boolean tools
  49. Manage object history
  50. Basics of NURBS curves
  51. Create curves
  52. Modify curves
  53. Extrude along a path
  54. Overview of Maya rendering
  55. Understanding the basic shader types
  56. Work with Arnold materials
  57. Opacity and refraction in Arnold
  58. Create and apply maps
  59. Using bitmaps as texture
  60. Work with the Hypershade window
  61. Create materials in Hypershade
  62. Apply multiple materials to objects
  63. UV mapping polygonal objects
  64. Understanding the UV Editor
  65. UV mapping complex objects
  66. Maintain UV scale
  67. Render settings
  68. Basic Maya lights for Arnold
  69. Maya point lights
  70. Use Arnold area lights
  71. Use objects as lights
  72. Image-based lighting and skydomes
  73. Add cameras
  74. Add depth of field in Arnold
  75. Create motion blur in Arnold
  76. Render view and final output
  77. Understanding the animation interface
  78. Animate objects using Set Key
  79. Modify keys on the Timeline
  80. Modify keys in the Graph Editor
  81. Modify keys in the Dope Sheet
  82. Work with the Time Editor
  83. Animate objects along spline paths
  84. Create animation cycles
  85. Visualize animation
  86. Animation playback using Playblast
  87. Next steps

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