Blender 2.91基础训练

Blender 2.91基础训练

Blender是用于2D和3D建模、动画、合成和后期制作的功能强大的开源解决方案。在本课程中,我们将全面了解Blender 2.91及更高版本中的功能集,以及实用技术。讲师David Andrade深入研究了特定的技术,例如场景布局和建模、雕刻、纹理和阴影、2D和3D动画、角色装配、动态模拟、渲染以及游戏引擎导出。另外,使用增强性能的技巧来使Blender更快地渲染你的作品。每节课都可以帮助你获得为多种平台(游戏、电影和动画)创建专业作品所需的技术和技巧。

课程信息

  • 英文名称:Blender 2.91 Essential Training
  • 时长:4小时39分
  • 字幕:英语

课程目录

  1. Introducing Blender 2.91 for beginners
  2. How to install and things to know
  3. How to use the exercise files
  4. First steps, navigating the interface
  5. Menus, search, and shortcuts
  6. Create your first objects
  7. Modifying objects
  8. Make a scene, add lights
  9. Render your scene
  10. Challenge: Add more objects
  11. Solution: Add more objects
  12. Overview of modeling and sculpting
  13. Create your first sculpture
  14. Common sculpting tools and settings
  15. Deep dive: Dynamic topology
  16. Optimizing your model for animation
  17. Edit Mode
  18. Common modeling tools
  19. Challenge: Create an aquarium rock
  20. Solution: Create an aquarium rock
  21. Overview of texturing
  22. Creating your first materials
  23. The Shader Editor
  24. Unwrapping
  25. UV tools
  26. Paint your first texture
  27. Deep dive: Preserving normal detail
  28. Challenge: Make your fish look wet
  29. Solution: Make your fish look wet
  30. Overview of animation
  31. Create your first rig
  32. Weight painting
  33. Shape keys
  34. Set your first keyframe
  35. Common animation tools
  36. Challenge: Animate the fish
  37. Solution: Animate the fish
  38. Overview of particles and physics
  39. Particle magic in blender
  40. Forces simulation in Blender
  41. Filling up with fluid simulations
  42. Light it on fire
  43. Dynamic painting
  44. Deep dive: Caching
  45. Challenge: Filling the fish tank
  46. Solution: Filling the fish tank
  47. Collections, scenes, and view layers
  48. Lighting
  49. Eevee vs. cycles
  50. Deep dive: Eevee tips
  51. Deep dive: Cycles tips
  52. Challenge: Render your first animation
  53. Solution: Render your first animation
  54. Compositing and video editing
  55. Grease Pencil overview
  56. Commonly used add-ons
  57. Exporting to game engines
  58. Next steps

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