Revit to Unreal for Architecture, Visualization, and VR

Revit to Unreal for Architecture, Visualization, and VR

Revit, 3ds Max, and Unreal are major players in the architecture, visualization, and virtual reality worlds. These technologies allow you to immerse yourself in designs—before you ever build them. Find out how to make these tools play well together to bring your own models to life. Instructor Simon Manning shows how to prepare your Revit projects for export, import them in Unreal, and use the Datasmith Product Viewer template to leverage prebuilt interactive elements such as furniture and lights. Then find out how to create and apply custom materials and adjust the lighting of your model. Simon also shows how to add interactions with Blueprint scripting and package your visualizations for display on VR headsets or mobile devices. Using these tutorials, you can polish your Revit models into interactive presentations that you can't wait to share with clients.

Topics include:

  • Preparing your Revit model for export
  • Using Unreal Datasmith Product Viewer Tools
  • Creating Unreal materials
  • Swapping out materials
  • Lighting your models
  • Adding interactions
  • Packaging content for distribution on VR and mobile devices

课程信息

  • 英文名称:Revit to Unreal for Architecture, Visualization, and VR
  • 时长:1小时37分
  • 字幕:英语

课程目录

  1. Welcome
  2. What to know
  3. Exercise files
  4. Prepare your Revit model for export
  5. 3ds Max Datasmith export
  6. Unreal Datasmith import
  7. Datasmith Product Viewer
  8. Limitations and workarounds
  9. Introduction to Unreal materials
  10. Create a custom material
  11. Swap out materials in your model
  12. Material instances
  13. Introduction to Unreal lighting
  14. Types of lights
  15. Lightmaps and UVs
  16. Add in the sky
  17. Post-processing
  18. Introduction to Blueprint visual scripting
  19. Blueprint components
  20. Adding basic logic
  21. Level Blueprint
  22. Interactive material
  23. Cooking content for the OS
  24. Build and run
  25. Considerations for VR
  26. Next steps

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