Revit: AR and VR Workflows

Revit: AR and VR Workflows

Getting consistent results in virtual reality meanskeeping best practices in mind all the way through the development process. In this course, learn why virtual reality and augmented reality are good for business; which tools to use when incorporating immersive technology in your architecture, engineering, or construction practice; and how to create files in Revit that translate through to VR with predictable outcomes. As he shares how to effectively incorporate VR and AR into your practice, instructor Logan Smith details best practices for using your Revit model with VR and AR. Learn how to leverage tools such as Enscape and the Umbra mobile app, how to efficiently create and populate materials in a project, and how to leverage 3D shortcuts to work faster and smarter in Revit.

Topics include:

  • Why model for VR in Revit?
  • When to use VR and AR
  • How to use your Revit model with VR and AR
  • Making the most of Enscape
  • Using IrisVR Prospect for multiuser virtualization
  • Simple 3D shortcuts
  • Efficiently applying materials to Revit projects
  • Using RPC components in Revit
  • VR modeling for Revit


  • 英文名称:Revit: AR and VR Workflows
  • 时长:2h
  • 字幕:英语


  1. Welcome
  2. What you should know
  3. Using the exercise files
  4. A business case for immersive visualization
  5. LOD and return on BIM investment
  6. Immersive tech: When to use
  7. Immersive tech: Which to use
  8. Extracting extra value from your investment
  9. Overview
  10. Single-user visualization in Enscape
  11. VR in Enscape
  12. Multiuser visualization using IrisVR Prospect
  13. AR visualization using the Umbra mobile app
  14. Introduction to interactive AR experience using Torch
  15. Importing a design model into Torch
  16. Setting up interactions in a Torch project
  17. Exporting a torch project viewer for other users
  18. Game engines for custom AR/VR experiences, tools, simulations, and visualizations
  19. Simple 3D placeholders
  20. Creating a placeholder component family
  21. Editing a placeholder component family
  22. Labeling a component family
  23. Adding parametric detail to a component family
  24. Instance parameters for variability within a type
  25. Topography and context
  26. What's in a Revit material?
  27. Revit appearance asset library and organization
  28. Creating a new Revit material
  29. Populating the materials strategically in the project
  30. Next-level parametric families
  31. Using RPC for Enscape and renderings
  32. Lighting, IES profiles, and emissive materials
  33. Location data for VR sun analysis
  34. Google Earth for site exploration
  35. Blocks
  36. Tilt Brush
  37. Import to Revit as a 3D underlay
  38. Getting started with the wild
  39. Prototyping in virtual reality
  40. Collaborative design review
  41. Next steps