2D动画:技巧和窍门

一种学习动画的方法是多合一课程,你可以在我们的网站找到这种课程。另一个途径是在职培训,涉及在工作时掌握经验和技巧。该课程将使你每周吸收一次“在职培训”的经验。每个星期二,讲师Dermot O'Connor都会讲解经验或技巧,动画专业人士可以使用这些经验或技巧来节省时间并创建更具吸引力的角色。

课程信息

  • 英文名称:2D Animation: Tips and Tricks
  • 时长:18小时7分
  • 字幕:英语

课程目录

  1. Punchy dialog
  2. Welcome
  3. Loosen the joints
  4. Loosen the body
  5. To twin or not to twin
  6. Head articulation
  7. Physics: Falling
  8. Creating staggers
  9. Cartoony male mouth shapes
  10. Realistic male mouth shapes
  11. Pose-to-pose wipes
  12. Zipping off screen
  13. Cartoony female mouth shapes
  14. Realistic female mouth shapes
  15. Bird beaks
  16. Stylized mouth shapes
  17. Elderly mouth shapes
  18. Breakdown basics turns
  19. Breakdown basics reactions
  20. Breakdown intermediate
  21. Breakdown advanced
  22. Thumbnail basics
  23. Thumbnail intermediate
  24. Thumbnail advanced
  25. Fabric creases
  26. Drag basics
  27. Capes: Basics
  28. Capes: Intermediate
  29. Capes: Advanced
  30. Flags
  31. Dresses
  32. Flour sack
  33. Pantomime
  34. Pantomime advanced
  35. Object design
  36. Objects Moving
  37. Hair Basics
  38. Hair Intermediate
  39. Hair Advanced
  40. Ball bounce
  41. Fast Bite
  42. Wipes Blurs
  43. Morphs
  44. Change expression
  45. Timing basic
  46. Timing intermediate
  47. Timing Advanced
  48. Texture Basic
  49. Texture - advanced
  50. Technical
  51. Traditional animation process
  52. Torque
  53. Realistic construction
  54. Cartoony construction
  55. Eyeballs - cartoony
  56. Eyebrows - cartoony
  57. Eyeblinks - cartoony
  58. Pupils
  59. Eyes - realistic
  60. Center mass
  61. Crowds
  62. Overcoming fear
  63. Overcoming mental blocks
  64. Breakthroughs
  65. Avoiding burnout
  66. The mystery of appeal
  67. The wheel of fortune
  68. Relationships matter
  69. Interpreting dreams
  70. Animating tails
  71. Cheating transforms
  72. Model sheets
  73. Moving Hold
  74. Moving Hold Advanced
  75. Jumping with a push
  76. Push objects
  77. Coughing
  78. Snoring
  79. Reaching
  80. Old styles: 1920s rubber hose intro
  81. Old styles: 1920s rubber hose scene
  82. Old styles: 1920s rubber hose post
  83. Loosen with a reversal
  84. Opposing actions
  85. Overlap
  86. Follow through
  87. Leading actions
  88. Overlapping large characters
  89. Drawings, frames, and exposures
  90. From rough drawings to cleanup
  91. Cell painting to DIP
  92. Color model
  93. Tremor
  94. Shaky walk
  95. Camera shots
  96. Strobing
  97. Aspect ratios
  98. Looney Toons: Intro
  99. Looney Toons: Technical
  100. Looney Toons: Animation style
  101. Looney Toons: Walks and runs
  102. Looney Toons: Scene
  103. Looney Toons: FX explosion
  104. Bouncing ball
  105. Opposing action: Basic
  106. Opposing action: Intermediate
  107. Opposing action: Advanced
  108. Counterpose: Basic
  109. Counterpose: Advanced
  110. Overlap: Introduction
  111. Overlap: Advanced
  112. Perspective: Introduction
  113. Perspective: Intermediate
  114. Plotting arcs
  115. Figure 8s
  116. Types of shots
  117. Camera moves
  118. Shot transitions
  119. Staging: Introduction
  120. Staging: Advanced
  121. Line of action
  122. Breaking a single joint
  123. Breaking joints in a walk cycle
  124. Plotting arcs and timing in a walk
  125. Exaggerating the face
  126. Exaggerating the body
  127. Exaggerating acting
  128. Anticipate and overshoot the head
  129. Primary, secondary, and tertiary actions
  130. Create personality with leading actions
  131. Squashing the face for chewiness
  132. Squashing bodies for animal runs
  133. Reversing the line of action
  134. A stretchy jump
  135. Introduction to anticipation
  136. Plotting character arcs
  137. Leading actions on walks
  138. Fast transitions
  139. Breaking down a turn
  140. Introduction to accents
  141. Advanced stagger
  142. Squash and stretch
  143. Examples of counterpose
  144. Straight-ahead animation
  145. Pose-to-pose animation
  146. Different accents
  147. Correcting arcs and spacing
  148. Frame rates and logistics
  149. Wheeled robot
  150. Animating walks on beats
  151. Animating candles
  152. Giant robot
  153. Tails and reversed curves
  154. Animating hair and clothing
  155. Fixing hair and clothing
  156. Plussing hair and clothing
  157. Tripod walk
  158. Dividing in thirds and fifths
  159. Lighting a scene
  160. The mushroom cloud
  161. Ocean waves
  162. Ocean waves: Advanced
  163. Drawing budget
  164. Sweatbox notes
  165. Layout poses
  166. Concise naming conventions
  167. Cheating camera orbits
  168. When to start a pan
  169. Sixties TV intro and style
  170. Sixties TV Structure
  171. Sixties TV assembly
  172. Sixties TV post-production
  173. Cheating depth with color and tone
  174. Cheating depth of field with blurs
  175. Cheating depth with motion
  176. Extreme walks
  177. Acting with clothing and hair
  178. Basic smoke poof
  179. Advanced smoke poof
  180. Animating a splash
  181. Constructing animal snouts
  182. Animating a dress
  183. Fixing a dress animation
  184. Animating puppet dialog
  185. Planning side-scroller game animation
  186. Creating the artwork and designs
  187. Zero poses and idle animations
  188. Walks and hookups
  189. Jogs, runs, and hookups
  190. Picking up objects
  191. Jumping and crouching
  192. Firing a weapon
  193. Breaking an animation into pieces
  194. Hit reacts
  195. Dies
  196. Flipping horizontally
  197. Wins and levels up
  198. Construction
  199. Hands
  200. Advanced hands
  201. Texture in design
  202. Straights and curves
  203. Designing feet
  204. Dimensional forms
  205. Using color for story
  206. Styles
  207. Simple run
  208. Weight and mass
  209. Weight and mass in motion
  210. The foundations of animation
  211. Easy vs. hard scenes
  212. ABC scenes
  213. Puppets and gestures
  214. Puppets and arcs
  215. Boiling a line
  216. Odd timing on twos
  217. AA cycles
  218. ABA cycles
  219. Don't pop 1: Line and color
  220. Don't pop 2: Lighting
  221. Don't pop 3: Camera angle
  222. Don't pop 4: Composition
  223. Dos and don'ts
  224. Making poses read
  225. Making expressions read
  226. Timing charts vs. tweening
  227. Capes basic
  228. Capes intermediate
  229. Capes advanced
  230. Hair basic
  231. Hair intermediate
  232. Hair advanced
  233. Flags
  234. Fine-tuning flags

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