Unity 3D: Lunchtime Lessons

Unity 3D: Lunchtime Lessons

Looking to deepen your Unity skills in your spare time? If so, then this weekly course is for you. Instructor George Maestri shares practical tips and techniques that can help Unity artists and developers work smarter with this powerful 3D development tool. Discover practical techniques for lighting, scripting interactivity, creating materials, and much more. Tune in every Monday for a new tip.Note: Because this is an ongoing series, viewers will not receive a certificate of completion.


  • 英文名称:Unity 3D: Lunchtime Lessons
  • 时长:2小时12分
  • 字幕:英语


  1. Tips and techniques for Unity artists and developers
  2. Taking advantage of the exercise files
  3. Realistic skies in Unity
  4. Creating HDRI skyboxes
  5. Managing exposure in HDRP
  6. Creating glass materials
  7. Channel packed textures in HDRP
  8. Animating for interactivity
  9. Scripting interactivity
  10. Fabric material in Shader Graph
  11. Configurable car paint materials
  12. Foliage with alpha clipping
  13. 3ds Max to Unity Pipeline
  14. Maya to Unity Pipeline
  15. USD files in Unity
  16. Substance and Unity
  17. Add ambient sound
  18. Post-processing volumes with HDRP
  19. Film looks with post-processing
  20. Eye adaptation with exposure
  21. Using Terrain Toolbox
  22. Paint materials with Terrain Toolbox
  23. Working with LODs
  24. Add LOD trees to a terrain
  25. Layered lit shaders