Unity 3D 2019 基础训练

Unity 3D 2019 基础训练

Unity是一款功能强大的3D开发工具,适用于移动和桌面游戏、实时模拟和可视化、甚至包括短视频。本课程旨在将具有足够基础的初学者转变为能够充分利用Unity 2019效率的熟练用户。首先我们将浏览Unity界面,并学习如何设置一个简单的项目。然后学习如何导入资源(或创建自己的资源)以及如何使用材质使物体栩栩如生。然后,讲师Emmanuel Henri将展示如何使用ProBuilder设计关卡以及如何创建可重复使用的对象(称为预制件)。掌握了这些基础知识之后,就可以开始探索有关动画、碰撞、音频、光照、脚本和特殊效果的章节。最后,Manny展示了如何打包和展示一个完整的Unity项目。

主题包括:

  • 设置 Unity 项目
  • 自定义界面
  • 导入资源
  • Creating and applying materials
  • Creating prefabs
  • Building levels
  • Creating animation controllers
  • Applying collisions
  • Adding audio to Unity projects
  • Adding lights
  • Baking lighting
  • Creating effects with particles and Shader Graph
  • Post-processing
  • Creating cinematics
  • Scripting
  • Packaging your scene

课程信息

  • 英文名称:Unity 3D 2019 Essential Training
  • 时长:4小时15分
  • 字幕:英语

课程目录

  1. Visualize a house project with Unity 2019
  2. What you should know
  3. Exercise files
  4. Installing Unity
  5. Project set up overview
  6. File management and project organization
  7. Intro to the Unity user interface
  8. Customizing the UI
  9. Key navigating shortcuts in Unity
  10. Unity documentation
  11. Unity roadmap
  12. GameObjects and asset creation
  13. The Asset Store and Package Manager
  14. Guidelines for asset import
  15. Importing assets into Unity
  16. Introduction to materials
  17. Creating and organizing new materials
  18. Material and texture properties
  19. Advanced custom materials
  20. What are prefabs?
  21. Creating prefabs
  22. Edit instances of the prefab
  23. Prefeb variants
  24. Introduction to ProBuilder
  25. Exploration of ProBuilder tools
  26. Block the floor with ProBuilder
  27. Props and scene assembly
  28. Animation basics and editors in Unity
  29. Animation controllers
  30. Physics and rigid bodies
  31. Create the first-person controller
  32. Unity collider components
  33. Applying colliders
  34. Optimizing collisions
  35. Introduction to audio in Unity
  36. Adding ambient sound
  37. The Unity Audio Mixer
  38. Directional lighting
  39. Point and spotlight
  40. Area and emissive lighting
  41. Finalize your lighting
  42. Introduction to HDRP
  43. Finalize HDRP for your scene
  44. Introduction to light baking
  45. Object and light parameters for baking
  46. Texels exploration
  47. Adding reflection probes
  48. Lightmap results and settings
  49. Introduction to Visual Effect Graph
  50. Creating the smoke effect, part 1
  51. Creating the smoke effect, part 2
  52. Creating the fire effect, part 1
  53. Creating the fire effect, part 2
  54. Intro to Shader Graph
  55. Installing the post-processing stack
  56. Post-processing effects exploration
  57. Other quality enhancements
  58. Introduction to the Timeline Editor
  59. Animating with the timeline
  60. Add camera moves
  61. Improving the animations
  62. Introduction to C# programming
  63. Writing the code
  64. Implementing the script
  65. Create a movie
  66. Packaging your scene
  67. Next steps

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