Unreal Engine: ArchViz Design Techniques

Unreal Engine: ArchViz Design Techniques

Want to work faster and smarter in Unreal Engine? In this course, pick up practical architectural visualization techniques that can help you build compelling experiences with Unreal Engine. Instructor Simon Manning shares tips for working with materials, including how to get realistic mirrors in your scene and give your glass materials reflectivity. He also explores how to regenerate improved lightmaps from within Unreal, as well as how to reduce draw calls and poly counts, measure project performance, and more.

Topics include:

  • Migrating material packages
  • Batch replacing of materials
  • Static vs. dynamic lighting
  • Lightmap analysis, correction, and padding
  • Shader analysis and correction
  • Draw call optimization
  • Improving reflections


  • 英文名称:Unreal Engine: ArchViz Design Techniques
  • 时长:52分50秒
  • 字幕:英语


  1. Unreal ArchViz: CAD to rad
  2. What you should know
  3. Important: Watch this video before starting!
  4. Working with material packages
  5. Navigating existing materials
  6. Adding realistic mirror reflections
  7. Improved glass
  8. Material parameter groups
  9. Static vs. dynamic lighting
  10. Texture UVs and Lightmap UVs
  11. Improved light baking
  12. Lightmap analysis
  13. Lightmap correction
  14. Lightmap padding
  15. Dynamic lighting
  16. Analysis
  17. Draw call optimization
  18. Polycount reduction
  19. Shader analysis
  20. Improving reflections
  21. Summary