Substance Painter: Photorealistic Techniques

Substance Painter is a real-time 3D painting tool that allows visual artists to create incredibly detailed materials for use in product visualization, architectural visualization, VFX, and animation. In this course, instructor Joel Bradley shows you how to create a photorealistic material that will make a 3D object in Substance Painter look real. Joel explains how to organize folders and base layers, bake mesh maps, use color ID masks, and more. He covers how to use existing materials to save time, as well as how to augment smart materials and blend materials together. Joel goes into techniques you can use to create the details you need to achieve photorealism. He concludes by showing you how to add subtle details with hand painting and how to export your material so you can put it to use.

课程信息

  • 英文名称:Substance Painter: Photorealistic Techniques
  • 时长:1小时46分
  • 字幕:英语

课程目录

  1. Photorealistic techniques
  2. New project workflows
  3. Organizing with folders and base layers
  4. Baking mesh maps
  5. Using color ID masks
  6. Viewport setup
  7. Using existing materials
  8. Augmenting smart materials
  9. Blending multiple materials together
  10. Custom normal and height detail
  11. Adding realistic roughness maps
  12. Using generators
  13. Adding decals
  14. Utilizing symmetry
  15. Adding subtle details
  16. Using particle brushes to good effect
  17. Exporting for real-time use
  18. Next steps

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