Unity: Revit Reflect Workflow

Unity: Revit Reflect Workflow

Unity Reflect allows for easy movement of assets between Autodesk Revit and the Unity Game engine, making changes and other critical tasks such as design analysis and metadata processing easier to accomplish by creating a real-time link between the two applications. Join instructor Logan Smith as he shares example use cases in Unity and Reflect and explore how to interact with Revit data in real time.

Topics include:

  • Using Reflect with off the shelf apps
  • Setting up Revit to work with Reflect
  • Reflect as a Unity import pipeline
  • Setting up Unity to accept Reflect
  • Unity as a design and collaboration tool via Reflect
  • Setting up multiuser Unity project
  • Live changes in design review session
  • Script analysis tools to process metadata
  • Reporting data generated in meetings
  • Reflect built into runtime applications
  • Saving imports and connections for future sessions


  • 英文名称:Unity: Revit Reflect Workflow
  • 时长:1小时16分
  • 字幕:英语


  1. Easily move between Revit and Unity for real-time visualizations
  2. What you should know
  3. Using the exercise files
  4. What can Reflect do for AEC professionals?
  5. Setting up Revit to work with Reflect
  6. Using the Unity Reflect Viewer
  7. Setting up Unity to accept Reflect
  8. Import process and features
  9. Manual overrides
  10. Filtering by metadata
  11. Overriding by metadata
  12. Automated overrides in the editor
  13. Understand Unity as a design tool
  14. Set up a multi-user, multi-Revit Unity project
  15. Clash detection: Recognize intersecting geometries
  16. Clash detection: Highlighting intersections
  17. Continuous clash checking
  18. Setting up to accept runtime imports
  19. Creating a standalone build
  20. Next steps