Introducing Photoshop: 3D

Introducing Photoshop: 3D

When it comes to Photoshop, 3D doesn't require a special pair of glasses, NURBS curves, or subdivision surfaces. In fact, Deke shows how, using the Photoshop skills you have now, you can quickly create 3D objects that look like the real thing, complete with volume, shading, and perspective. This introduction guides you through 3D in Photoshop in the shortest time possible. Deke shows you how to model forms, wrap them with color and surface textures, hang lights in your scene, and add cameras—the windows into your 3D world. Plus, learn how to create 3D type and extrude path outlines so they have the appearance of depth. Get started now on a series of eye-popping 3D projects that will help you get to know Photoshop in a whole new way.

New to Photoshop? Check out Deke's companion courses, Introducing Photoshop: Design and Introducing Photoshop: Photography.

Topics include:

  • Creating a simple 3D object
  • Adding an object to a 3D scene
  • Rotating the camera or an object in 3D space
  • Positioning 3D objects
  • Creating 3D type
  • Extruding a path outline
  • Working with Diffuse, Specular, Shine, and Reflection materials
  • Importing a 3D model from another source
  • Lighting your 3D scene


  • 英文名称:Introducing Photoshop: 3D
  • 时长:4小时33分
  • 字幕:英语


  1. Welcome
  2. Preparing to work in 3D
  3. Some quick 3D terminology
  4. Creating a simple 3D object
  5. Adding an object to a 3D scene
  6. Changing the colors of 3D objects
  7. Rendering the final 3D artwork
  8. Rotating the 3D camera
  9. The ground plane and X, Y, and Z axes
  10. Moving an object in 3D space
  11. Rotating an object in 3D space
  12. Saving cameras and adjusting coordinates
  13. Creating 3D type
  14. Coloring the extruded sides
  15. Aligning letters to the ground plane
  16. Beveling and inflating 3D type
  17. Editing and formatting 3D type
  18. Drawing a symmetrical path in Illustrator
  19. Extruding a path outline into 3D space
  20. Bending a path around its center
  21. Editing an existing 3D path outline
  22. Merging 3D objects into a single scene
  23. Beveling the front and back of a path
  24. Duplicating 3D meshes
  25. Diffuse, Specular, Shine, and Reflection
  26. Modifying multiple materials at a time
  27. Diffuse texture and UV Overlay
  28. Assigning multiple colors to a 3D object
  29. Painting directly on a 3D object
  30. Adding and adjusting environments
  31. Creating a textured bump map
  32. Finding 3D models online
  33. Importing a 3D model into Photoshop
  34. Creating a depth-of-field effect
  35. Exporting a 3D scene as a DAE file
  36. Without light there is darkness
  37. Adjusting the default infinite light
  38. Adding a spot light
  39. Point lights and reflections
  40. Customizing the image-based light
  41. Next steps