Revit and Unreal Engine: Real-Life Architectural Visualizations

Revit and Unreal Engine: Real-Life Architectural Visualizations

While Autodesk Revit is an excellent 3D modeling tool for architects, rendering 3D models within the application can be time consuming and complex. Unreal Engine gives architects the ability to move this process out of Revit and create architectural visualizations that showcase how their designs would look with real-world lighting and materials. In this course, discover how to transform your Revit designs into highly realistic images and videos using the power of Unreal Engine. Instructor Shaun Bryant covers how to prepare Revit for Unreal Engine, set up 3D views in Revit, and export the Revit views for Unreal Engine. Shaun then steps through how to work in Unreal Engine, including how to handle your model geometry, work with materials and lighting, and add camera views and natural daylight to your scene. To wrap up, he shows how to render your deigns as architectural stills and videos.

课程信息

  • 英文名称:Revit and Unreal Engine: Real-Life Architectural Visualizations
  • 时长:3小时24分
  • 字幕:英语

课程目录

  1. An overview of architectural visualization (arch viz)
  2. What you should know
  3. Using the exercise files
  4. What is Unreal Engine (UE)?
  5. Why do architects use arch viz in projects?
  6. How can Unreal Engine assist an architect?
  7. The UE interface
  8. Other useful UE courses in the library
  9. Installing COINS
  10. Sectioning the Revit model with COINS Section
  11. The Datasmith Export tool in Revit 2021
  12. The Datasmith workflow: A quick heads-up
  13. Using Hide/Isolate in the Revit views
  14. Removing non-necessary Revit families
  15. Setting up Revit 3D views for export
  16. Setting up a 3D Structural Envelope view
  17. Setting up an 3D Internal Envelope view
  18. Setting up a 3D Furniture view
  19. Sectioning the 3D views with COINS Section
  20. Setting up 3D export views as a template
  21. Exporting the Structural 3D view
  22. Exporting the Internal 3D view
  23. Exporting the Furniture 3D view
  24. Checking the Datasmith files open in Unreal Engine (UE)
  25. Setting up an appropriate folder and filenaming philosophy
  26. Setting up your units and scale in UE
  27. Bringing in the Datasmith files
  28. Aligning the Revit model positions in UE
  29. Resizing the post-process volume
  30. Organizing UE content with subdirectories
  31. Using the Static Mesh Editor
  32. Working with textures and basic UE materials
  33. Applying materials to the Revit assets
  34. Using pre-lighting
  35. Using secondary lights
  36. Building a lighting preview
  37. Applying specialist effects in UE
  38. Introducing camera views and natural daylight in your UE scene
  39. Building a lighting preview
  40. Rendering architectural stills in UE
  41. Rendering architectural videos in UE
  42. Next steps

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